Field
a room seen from the mix position — across is pan, up is frequency, into the room is depth

Every sound is a shape. Where they overlap, they mask.

A track that moves around the stereo field is drawn as several shapes, one per position, each lighting up only when it plays. Widening the track pulls them apart.

100% freq
28–18k
Gestures
The three axes
Across
Pan
Up
Frequency. A shape covers only the range that is really there.
Toward you
Depth. Forward is louder, brighter and dry; back is quieter, duller and wetter.
Several shapes per track
Why
Hits that land in different places in the stereo field get their own shape
Lit or dark
Each one fades in only when that hit sounds
Side edges
Width — pulls the shapes apart or squeezes them to the middle
Depth — the rail on the right
Drag a dot
Push that track forward or back
Scroll on a shape
Same thing, without leaving the shape
What it does
Two changes at once: level, and how much high end survives the distance
Reverb — the second rail
Drag a dot
Dry at the top, wet at the bottom. Nothing to do with depth.
On the body
A soft shell standing off it, growing as you go wetter
Move gizmo
Red arrow
Pan
Green arrow
Tone — tilts the body brighter or darker
Blue arrow
Depth
Move tool
Drag sideways
Pan
Drag up / down
Spectral tilt — brighter or darker overall
Top edge
Low-pass
Bottom edge
High-pass
Drawing the EQ
Draw
Drag along an edge — push it in to cut, out to boost. One continuous curve, editable anywhere.
Erase
Drag over any part of the curve to lift it back to the track's natural shape
Double-click
Clear the whole curve
Dotted outline
The natural shape, shown whenever your curve departs from it
Shaded band
Only frequencies inside it can change, and its range is labelled in Hz
Dashed outline
Where the shape was before this stroke
One stroke
Moves a band by at most 15 dB, so nothing runs away. Stroke again to go further.
Scroll
Brush height
Masking
Orange bands
Two sounds fighting over the same frequency, position and moment
Not shown
Overlaps where one sound is far louder than the other. That is not a fight; one has already won.
Sensitivity
The slider by the collision list, if it reports more or less than you hear
Carve
Notches the lower-priority track where they collide
Keys
Ctrl+Z
Undo · Ctrl+Shift+Z to redo
T / R / G
Show or hide the timeline, track list, meters
Flat / Room
Two ways of drawing the same field. Flat keeps depth as size alone; Room puts it in perspective.
Drag empty space
Orbit the room
Ctrl + scroll
Zoom toward the pointer
Zoom bar
Bottom left — slider zooms about the middle, “fit” resets everything
Shift + drag
Slide the view
View cube
Drag to turn it, or click a face to snap square-on
1 2 3 4 / 0
Front, left, right, top / reset
V / B / E
Move / Draw / Erase
S / M
Solo / Mute
↑ ↓
Step through tracks
Space
Play
Esc
Show all
1.1.0